Guide

Configure the Wheelbase

A tour of the Base tab — rotation, FFB strength, damping, the equalizer and the output curve.

The Base tab is mission control for your wheelbase. Everything Pithouse exposes for force feedback lives here, plus a few extras, and every value is stored per game through SimHub's profile system. Here's what each section does.

The AZOM Base tab inside SimHub showing steering angle, performance output, core settings and the FFB curves

Status strip

The top strip is live stats of your wheelbase. The dial shows real-time steering angle; Calibrate Center re-zeros it if your wheel drifts off centre. The two graphs track base health — MCU / MOSFET / motor temperatures and serial inbound / outbound throughput — so you can spot a hot or saturated base at a glance.

Performance Output — Reserved vs Full. Full unlocks the base's complete torque range; Reserved holds some in reserve for longevity and a cooler motor.

Core settings

Gearshift vibration

A bump pulsed through the wheel on every shift. Shift Intensity sets how hard, Shift Debounce stops a fast shift from double-firing, and Vibrate on Neutral toggles the effect when you land in neutral.

Wheelbase effects vs game effects

The left column (Wheel Damper / Friction / Inertia / Spring) is feel the base adds on its own. The right column (Game equivalents) scales those same effects when the game requests them. Keep game effects near 100% so titles feel as intended, and use the wheelbase column to add your own baseline weight.

Protection & soft limit

Hands-Off Protection eases the wheel down safely when you let go, and Steering Wheel Inertia models the physical mass. Soft Limit adds a rising resistance wall as you approach the rotation limit — raise Stiffness for a firmer end stop.

FFB equalizer & output curve

The two graphs at the bottom are the fine-tuning tools:

Tip: Rather than build this by hand, import a community preset as a baseline and tweak from there — see Import a Profile.